Squad Hotfix 10.6.2: Server De-Sync Fix

Squad Hotfix 10.6.2: Server De-Sync Fix
Overview
The Offworld team has released Hotfix 2 for Update 10.6, targeting a server de-synchronization issue that players and server hosts had reported since the previous patch.
What Was Fixed
- Server/Client De-Sync After Revive: Resolved an issue causing delayed teleportation and re-synchronization problems for players after being revived. This had led to noticeable desync between server and client states, impacting gameplay smoothness and positional accuracy immediately following a revive.
Why It Matters
De-sync issues like this can disrupt immersion and tactical play, especially in high-intensity combat situations where quick repositioning after a revive is critical. By addressing this at the server level, the fix should reduce instances of players appearing in incorrect positions or experiencing lag spikes tied to revive mechanics.
Reporting Further Issues
The development team continues to rely heavily on community reports to identify and resolve issues quickly. Players who encounter problems not addressed by this hotfix are encouraged to continue submitting detailed reports, including reproduction steps, through the official Squad community channels.
This hotfix is a targeted, single-issue patch, reflecting the team's ongoing commitment to rapid response for server-side stability problems following major updates like 10.6.
