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Blender addon

Together in Blender: live, no file ping-pong.

Several people edit the same scene at once. Changes show up for everyone instantly, textures are uploaded once, the server resolves conflicts. Built by a team that produces FiveM maps and vehicles with it.

  • Live sync for 5–10 people
  • Locks & rules for collections
  • Backups, tasks, chat
  • Servers in the EU (NL, DE on request)
Together in Blender: live, no file ping-pong.

01

No more “scene_final_v7_new.blend”

Teamwork in Blender is usually file ping-pong.

Working on a map, an interior or a vehicle pack with two or ten people means: save the file, upload it, notify, merge. States get lost and work is done twice.

Nobody Workz Collab connects Blender to a shared room. Every change is distributed to all others immediately; the server keeps the one correct state, acknowledges each change and resolves conflicts traceably. Whoever loses the connection rejoins without losing anything.

One room, one truth: everybody sees the same scene, in real time.

02

How a room works

Every change goes through the server, not from machine to machine.

Your Blender sends the change to the room. The server checks it, puts it in order, confirms it to you and distributes it to everybody else. That is why two people can edit the same scene without overwriting each other.

YouTeammateTeammateTeammateRoomorders · confirms · saves

03

What is included

Everything a team needs day to day.

Live synchronisation
Objects, transforms, materials and meshes appear for everyone instantly. Movements stream smoothly, changes are confirmed one by one.
Locks and rules
Lock objects explicitly or reserve whole collections for specific people — including objects added later.
Textures without double uploads
Files are recognised by checksum: what the server already has is not uploaded again.
Backups and restore
Scene backups by hand or automatically, one click back to an earlier state.
Tasks and chat
Tasks right in the room, chat with history. No second tool needed.
Roles and access
Member, viewer, administrator. Every person gets their own access key which you can block or renew at any time.
German and English
The addon interface follows Blender or your choice in the preferences.
Automatic addon updates
The addon updates itself through the Blender repository — no more swapping ZIP files.

04

Built for big scenes

Real production maps, not just cubes.

Our own FiveM maps have hundreds of objects and scenes of more than 200 MB. That is what we measure against. Meshes travel as compact binary data, scenes are delivered compressed on join, and saving big scenes runs in a background process so nobody waits.

  • Meshes, UVs and colours as packed floats instead of text lists
  • Compressed join: a 224 MB scene arrives as about 55 MB
  • Checkpoints in the background, without pausing the room
Illustration: performance gauges and a chart with a low, steady line

05

Measured numbers

Figures from our load test, with date and conditions.

We only write down what we measured. The load test starts a real server process and lets several rooms with several people change objects and meshes at the same time.

4×8

rooms × people at once

one server, 32 editors

251

changes per second

incl. a 20,000-vertex mesh edit every 5 s per person

224 → 55 MB

scene download

real production scene, compressed ~4×

−49 %

server memory per big scene

637 → 322 MB

Time until your change is confirmed

Median
6 ms
95 %
82 ms
99 %
228 ms

Measured on 2026-10-14 in our test environment (one server, clients on the same machine, so without internet latency). Real latency adds your connection's round trip. Method and tool are described under “How we test”.

06

How we test

Before a version ships, all of this runs.

  • 202 automated server tests: protocol, merge engine, locks, rules, licences, restore from journal
  • Property and fuzz tests against malformed input and join floods
  • Chaos runs: connections dropped and restarted mid-edit, state compared afterwards
  • Load test with a real server process: 4 rooms × 8 people, mesh edits, big-scene joins
  • Headless Blender test of the addon: registers and draws every panel in German and English
  • Nightly backup plus a restore probe that boots a throw-away instance from the backup

07

Technical basis

Open, proven building blocks instead of home-grown ones where possible.

LayerWhat we use
TransportWebSocket (TLS) with MessagePack frames; compressed scene snapshots
ServerPython asyncio, one process per instance, SQLite (WAL) with group commit
ConsistencyServer-ordered changes with revisions; conflicts are resolved and reported, never silent
PersistenceJournal + zstd checkpoints (written by a background process), content-addressed blobs
AddonBlender extension, GPL-3.0-or-later; packed float32 meshes, textures by checksum
OperationsNightly backups, restore probe, health monitoring, metrics endpoint

08

Current status

Live from the repository, not from a press release.

The version below is read directly from the public extension index that Blender itself uses.

ItemValueNote
Addon version1.24.0live from the repository
Blender4.5 – 5.2Windows, macOS, Linux
Updatesautomaticthrough the Blender extension repository
LanguagesGerman, Englishswitchable in the addon
Server tests202automated, run before every release

09

Secure and operated in the EU

Your scenes belong to you.

The service runs on our own servers in the Netherlands (EU). If your team prefers the server in Germany, we set that up for you. Every person works with a personal access key that you can issue, block or renew per seat. Connections are TLS-encrypted.

  • Personal keys per seat, revocable at any time
  • Daily server backups, scene backups per room
  • Deletion of rooms and accounts on request
Illustration: padlock and shield in front of a map of Europe with a server building

10

How to start

In your first shared room in under ten minutes.

  1. Book a plan

    Choose and pay a plan in the customer portal — your licence is active immediately.

  2. Install the addon

    Add the repository in Blender; the addon installs and keeps itself up to date.

  3. Enter your licence key

    Create one key per person in the portal and enter it in the addon on first start.

  4. Create a room and invite

    Create a room, share the password — start together.

You manage seats, keys and subscription yourself in the portal. Cancel any time at the end of the term.

11

Plans and prices

Live from our system.

Every plan includes the features of its tier. Larger plans allow bigger files, more storage and more rooms. You can add seats at any time.

PlanSeatsLargest fileStorageRoomsPer monthPer yearExtra seat / month
Privat (2 Nutzer)2250 MB10 GB3€4.90€49.00€2.00
Bronze3250 MB20 GB5€9.90€99.00€3.00
Silber10500 MB100 GB20€29.90€299.00€2.50
Gold251 GB500 GB100€69.00€690.00€2.00

Prices are net = groß (small-business exemption, §19 UStG). Yearly prices equal ten months.

Book in the portal

12

Also from us: FiveM assets

The addon is made where we build ourselves.

The same team that builds Collab makes FiveM MLOs, maps, vehicles and scripts. We build them in Blender with Collab, and we sell them in our own store.

  • Maps [Interior]10 packages
  • Maps [Exterior]3 packages
  • Scripts [Standalone]4 packages
  • Collections1 packages

Open the FiveM store

Illustration: game-ready 3D assets on a shelf

13

Frequently asked questions

Short answers.

Studio services Install FiveM MLOs Contact

  1. 01

    How many people can work at the same time?

    The service is designed and tested for 5–10 simultaneous editors per room. In our load test 32 people worked in 4 rooms in parallel on one server. Larger plans allow more seats and rooms.

  2. 02

    Which Blender versions are supported?

    Blender 4.5 to 5.2 on Windows, macOS and Linux. The addon ships as a Blender extension and updates itself.

  3. 03

    What happens if my connection drops?

    The addon reconnects automatically and reconciles the state. Acknowledged changes are not lost.

  4. 04

    How big can scenes be?

    Production scenes of more than 200 MB run with us every day. File sizes and storage depend on the plan (see the table). Files the server already knows are not transferred again.

  5. 05

    Can I cancel any time?

    Yes, at the end of the paid term. Until then you keep everything; afterwards there is a grace period with read-only access.

  6. 06

    Is the addon open source?

    The addon is GPL-3.0-or-later and based on Blend Buddies by Avdon Bergman. The server is our service and not part of the addon.

  7. 07

    Where are the servers?

    By default a server in the Netherlands (EU). If your team wants the server in Germany we set that up on request — just contact us.

Nobody Workz Collab

Ready for shared scenes?

Choose a plan, issue keys, get going.